"jfk" is right - the UT bots are class - but I am talking more cloning these games in general game-play (the idea of running around a level with re-spawning bots and basic respawing pick-ups), as opposed to a major project with storylines and scripting, etc.
"Frank" - you may want to advise if you would find it easier to initially have only ranged weapons. It may turn out that it doesn't make any difference to your logic. However:
If melee based weapons are available then you will have to do more chasing down. Ranged weapons would help keep the bots under control and "on rails" - ie a bot could use its ability to fire a ranged weapon avoiding too much chasing the player (or another bot) to every nook and cranny of the environment and then having to rely on AI to negotiate.
Just a thought, you may not have any problems with melee stuff - but say so if you would (before "jfk" comes up with the tri-chain, laser targetted, chainsaw).
"Frank" - you may want to advise if you would find it easier to initially have only ranged weapons. It may turn out that it doesn't make any difference to your logic. However:
If melee based weapons are available then you will have to do more chasing down. Ranged weapons would help keep the bots under control and "on rails" - ie a bot could use its ability to fire a ranged weapon avoiding too much chasing the player (or another bot) to every nook and cranny of the environment and then having to rely on AI to negotiate.
Just a thought, you may not have any problems with melee stuff - but say so if you would (before "jfk" comes up with the tri-chain, laser targetted, chainsaw).