Using Messiah or GameSpace animation from Lightwave to B3d

Miscellaneous Forums/Content Creation Tools/Using Messiah or GameSpace animation from Lightwave to B3d

Lee: I'm using Lightwave version 7.5c, but I'm not very skilled in it yet. I've been spreading myself rather thin looking at a lot of different 3D apps and game engines as of late.

When I try searching in the online help for lightwave, it seems that everything having anything to do with layers is for modeler, not layout. For example searching for the terms "Layout" and "Layer" in the same search yields nothing.

In Layout I see under Items > Add > Objects > Load Object Layer that you can evidently load objects into different layers in Layout - now, after already loading an object into layout, how to create a new layer in layout and move the bones to that layer, and then insert that new layer as a child of the first layer...

When I load an object that has the mesh in one layer and its skelegons in another layer, Lightwave puts them all into one layer in the manner as the file I sent you. Perhaps I've got some weird default set that automatically does that.

Oh well, it doesn't really matter I suppose. If your conversion software doesn't handle endomorphs or vertex animation, then messiah:animate's output that Lightwave imports won't get converted anyway. I can't really test exactly what messiah:animate exports to Lightwave because the demo version of it doesn't allow saving or exporting of any kind. I'll probably end up having to use 3D GameStudio or TrueVision3D for my game project for use with messiah:animate. Another option would be to stick with Blitz3D but use gameSpace for animation (and perhaps modeling) - but I hate it's all-icon interface. :P However, the video tutorials at 3D Buzz help a lot.

Thanks for all your efforts, though. Best of luck.
:)