Well, if you are familiar with writing text adventures, then write one from Blitz. The Blitz community is lacking in this department I would wager.
After you've got your text adventure starting to work, add in some extra bells and whistles; graphics, sounds, on-screen map, visual display of inventory, better user interface, etc.
The way to start using commands is in the necessity to achieve a desired result. If you have to draw an on-screen map, for instance, then you will be forced to try out some of the related commands to do so.
After you've got your text adventure starting to work, add in some extra bells and whistles; graphics, sounds, on-screen map, visual display of inventory, better user interface, etc.
The way to start using commands is in the necessity to achieve a desired result. If you have to draw an on-screen map, for instance, then you will be forced to try out some of the related commands to do so.