Using Messiah or GameSpace animation from Lightwave to B3d

Miscellaneous Forums/Content Creation Tools/Using Messiah or GameSpace animation from Lightwave to B3d

Basicly something was weird with the layers.

Add the Object
Convert the Skelegons to bones
Select Layer one and select 'bones'
'p for Object Properties'
Select bones from Layer2

Go to layer 2 (where the bones are), tweak the bones settings and you're ready to go. The hand model had a 'Floor' in the scene also, and had somehow amalagamated the skelegons into layer 1 (this is in layout)

The schematic should look like

Hand Layer1 (the actual Geometry)
|
|
Hand Layer2 (the bones as a collection)
|
|
Bones Root
|
|
More Bones

etc.