Although Dirk was maybe a little over passionate, some advice when posting a demo...
Take praise with thanks.
Take constructive critisism without thinking someone is trying to personally humiliate you, learn that what you think makes a great game may not be enjoyed by other people...after all, you are writing your game for others to enjoy, listen to their needs and try to make them happy.
With this in mind my comments...
A 'press key ? to start' message would be a friendly addition to the startup page...I pressed many keys and ended up having to reboot my pc by pressing reset since the whole thing locked up.
The enemies in the game appear too close to the player and this gives them little time to react.
This gives a feeling of unfairness, make them spawn further away from the ship and maybe include a radar to let the player know where they are coming from...maybe make them move slower, but still rotate at a reasonable speed.
When I fire at an asteroid I want to hear it scream! some firing and explosion noises would be pleasing.
The ships rate of fire seems a little fast and at the same time weak since it takes so many hits to blow up an asteroid.
I would prefer it if the ship did not pitch so much, or did not pitch at all, to me this just doesn't look right.
It certainly shows that you have put alot of effort into this game so please take on board other peoples views and make it something that appeals to everyone while still appealing to yourself ;)
Take praise with thanks.
Take constructive critisism without thinking someone is trying to personally humiliate you, learn that what you think makes a great game may not be enjoyed by other people...after all, you are writing your game for others to enjoy, listen to their needs and try to make them happy.
With this in mind my comments...
A 'press key ? to start' message would be a friendly addition to the startup page...I pressed many keys and ended up having to reboot my pc by pressing reset since the whole thing locked up.
The enemies in the game appear too close to the player and this gives them little time to react.
This gives a feeling of unfairness, make them spawn further away from the ship and maybe include a radar to let the player know where they are coming from...maybe make them move slower, but still rotate at a reasonable speed.
When I fire at an asteroid I want to hear it scream! some firing and explosion noises would be pleasing.
The ships rate of fire seems a little fast and at the same time weak since it takes so many hits to blow up an asteroid.
I would prefer it if the ship did not pitch so much, or did not pitch at all, to me this just doesn't look right.
It certainly shows that you have put alot of effort into this game so please take on board other peoples views and make it something that appeals to everyone while still appealing to yourself ;)