I suggest you now start to ascertain who can (or potentially can) write a 3D engine or has done a lot of 3D engine work in Blitz3D. Forget about physics, particles, advanced lighting, advanced AI - just the core framework - you need the core engine.
"jfk", "Frank" and "Shambler" seem to be interested here. Who else is competant? Some of you guys know who's who in the Blitz community - who is free? You'll have to decide a way forward.
"jfk's" suggestion to to clone the functionality of the halflife(1) engine is fine, but you will have to forget about the AI interaction and a lot of the world interaction initially - think Q3 interaction first - get that working first.
"jfk", "Frank" and "Shambler" seem to be interested here. Who else is competant? Some of you guys know who's who in the Blitz community - who is free? You'll have to decide a way forward.
"jfk's" suggestion to to clone the functionality of the halflife(1) engine is fine, but you will have to forget about the AI interaction and a lot of the world interaction initially - think Q3 interaction first - get that working first.