Memory usage

Blitz3D Forums/Blitz3D Programming/Memory usage

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I have sorted it now thanks.

I reduced the colour depth of all the textures and resized them to 512 X 384.

Also dropped the window size down to 800 x 600.

Used copyentity for several objects which were loaded rather than loadmesh.

It has now gone from 87Mb to 38Mb of system RAM.

Incidentally, the game so far has a series of corridoors, 11 rooms, 6 of which are furnished, 12 fully animated enemies and a main player.