Where is handle/pivot located on b3d anim mesh?

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Do you mean vertex? Anyway, figuring out where I want the pivot to be is the problem otherwise I would just use position mesh. I'm surprised there isn't any other posts relating to this subject, am I the only one using animated entities? Having a non-centred handle is annoying when the width/height etc of a multi-object mesh is always returned as -20000000!