Anime Tennis Babes - New Screen

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I'm not actually working towards a demo, I'm working towards the final version, then I'll make a demo. There's not much more work to be done, but it might take a while because I have a lot of work to do around the house.

Then I'll wait and see what opinions are on the demo before making any changes or additions, not to mention bug fixes. Then it's just a case of trying to find someone to publish it.

Anyway, I've been working on the problems identified. I've added Rob's crowd model ( thanks for that ) and put on a basic texture. I can maybe improve the texture a little, but texturing is not my forte, so it's probably not gonna get a whole lot better. I've also added some sprite shadows under the static geometry. I've experimented with using SSwift's system for those objects, but it just doesn't look right.

Now, I'd like to know which version of the crowd you prefer. Flat or 3d. The sprite shadows look nice, so I'm not getting rid of those now. I just want to know which crowd type you prefer.



I've managed a little jiggery pokery with the crowd so that I'm actually only adding another 6,500 polys to the render pipeline. I've offset that by halving the number of shadow casting lightsources and playing with the range to get some more performance. It will still be possible to turn it off if necessary, of course.