If you a referring to it's pivot then yes of course, but each object has it's own pivot. This isn't translated into the final object in blitz so it just uses it's own origin. Anyway, what I'm trying to do is centre the handle that blitz uses but I can't figure out how. I know about fitmesh etc but that only works on simple one object meshes.
Where is handle/pivot located on b3d anim mesh?
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