(Grr, I wish there was a way to search for the poster's name)
Sorry, I lost this thread.
Gameboy, I forgot to mention that I used the full version of Milkshape as I could get the gS version to use the B3D Exporter DLL.
As far as animated OBJ files, I don't know. I supose I could save the animation in gS and then have UUnwrap3D save it to an OBJ file and then have Milkshape export it to a B3D file to see how it works.
Remember, Blitz can't use weighted vertices for animation, for some silly, short sighted reason.
So, your muscle animations wouldn't be exported and therefore won't be shown in Blitz.
Sorry, I lost this thread.
Gameboy, I forgot to mention that I used the full version of Milkshape as I could get the gS version to use the B3D Exporter DLL.
As far as animated OBJ files, I don't know. I supose I could save the animation in gS and then have UUnwrap3D save it to an OBJ file and then have Milkshape export it to a B3D file to see how it works.
Remember, Blitz can't use weighted vertices for animation, for some silly, short sighted reason.
So, your muscle animations wouldn't be exported and therefore won't be shown in Blitz.