Where is handle/pivot located on b3d anim mesh?

Blitz3D Forums/Blitz3D Programming/Where is handle/pivot located on b3d anim mesh?

Hi, I have an animated multi-object (no hierarchy) mesh exported in b3d format from 3ds max. I have given up trying to centre the handle as it just doesn's seem possible using fitmesh. Anyway, it would be nice to know where the actual handle/pivot is on the exported mesh as then I could use relative offsets.

Any ideas?