Project PLASMA FPS

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS

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Halo: Theres more then buckling and doing... The best way is to simply plot out how a system has to be built so it can be expanded later. After that JUST DO IT. Don't worry about plotting every aspect of the engine before coding, but at least make sure they are completely modular, and expandable, after that you can't go wrong.