Rigid is for Heirarchical stuff as Mustang says, it's not got bones at all, just rotation, scale and position animation for whole entities.
As for the deforming model if you can't get it going, can you send me the .LWO/.LWS pair to have a look at?
It should also be noted that you will need to produce more keyframes than usual in LightWave, becuse blitz does not interpolate animation in quite as effecive a manner as LW.
As for the deforming model if you can't get it going, can you send me the .LWO/.LWS pair to have a look at?
It should also be noted that you will need to produce more keyframes than usual in LightWave, becuse blitz does not interpolate animation in quite as effecive a manner as LW.