The shadows are too light, if anything. I suppose I could create the geometry and paint the shadow manually and place it in there. That might look ok, but it will look wrong when the players are closer to the net and their shadows are pale by comparison to the object shadows. I'll see what I can manage.
I'm really trying to avoid more configurable options. I already five different shadow modes, as well as the res and depth options, and I can see inexperienced users giving up because it's too slow once they've turned all the options up to max. Again, I'll give it some thought and see what I can do. It depends how nicely I can paint the texture too. They could end up looking ugly as well as using lots of polys.
EDIT : BTW, I have emailed Rob to ask to take a look at the crowd model. It would be stubborn and churlish of me not to even try it. I can't see being able to use it, but I'd be a fool not to test it.
I'm really trying to avoid more configurable options. I already five different shadow modes, as well as the res and depth options, and I can see inexperienced users giving up because it's too slow once they've turned all the options up to max. Again, I'll give it some thought and see what I can do. It depends how nicely I can paint the texture too. They could end up looking ugly as well as using lots of polys.
EDIT : BTW, I have emailed Rob to ask to take a look at the crowd model. It would be stubborn and churlish of me not to even try it. I can't see being able to use it, but I'd be a fool not to test it.