I wouldn't be so quick to say flat out no either - you *can* colour each vertex individually in blitz so there's no reason why this shouldn't work although I've never tried importing the colours with the model.
Have you tried setting the object's entityfx flag 2? (flag 2 is, according to the documentation for entityfx: "use vertex colours instead of brush colour"
put this in after you load the model and see if it helps
Have you tried setting the object's entityfx flag 2? (flag 2 is, according to the documentation for entityfx: "use vertex colours instead of brush colour"
put this in after you load the model and see if it helps
entityfx player\model,2