Tipp: How to fix that EntityVisible Bug

Blitz3D Forums/Blitz3D Programming/Tipp: How to fix that EntityVisible Bug

No, but I'll try that, thanks for the tip. I didnt define a radius at all since I don't use them for collision. I just tested offscreen projected coords and that works pretty good as well btw.

EDIT - oops: I use it with the lightbulb mesh - to decide if I got to hide the flare sprite - not visa versa.