I have located the problem, it seems the mesh I have is to complex (ATM it has over 40 different textures and is 1.05Mb in size). I have created a very simple mesh (a box with a pedestal and four pillars) and that lightmaps perfectly :|. This means basically I have to break up the levels if I want to do anything with the lightmapping stuff.
Lightmapping question
Blitz3D Forums/Blitz3D Programming/Lightmapping questionThe Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.