@baudspeed, it's a single surface system using a texture with frames that i set. And it's fire :S But same idea, the fire animation increments. The frames change a bit. If i were better at drawing, i could do better :)
http://www.rosscrooks.pwp.blueyonder.co.uk/Blitz/test.exe
packed with molebox, so don't open it from the downloadbox thingy :)
If you want, i can give you the demo with just the particles? No matter howmany particles there are, it doesn't really affect the pseed. What kills the above demo is the poly count nd large texture i think :) And the fill rate of course :)
Zoom in and out with the mouse button.
http://www.rosscrooks.pwp.blueyonder.co.uk/Blitz/test.exe
packed with molebox, so don't open it from the downloadbox thingy :)
If you want, i can give you the demo with just the particles? No matter howmany particles there are, it doesn't really affect the pseed. What kills the above demo is the poly count nd large texture i think :) And the fill rate of course :)
Zoom in and out with the mouse button.