"ah I see entityvisible just checks if there are objects in the way or not"
Pretty much. I think it basically checks if a straight line can be picked between the centerpoints of the specified source and destination entities without any pick enabled objects getting in the way of that line.
If no objects in your game world are pick enabled (by setting their pickmode using EntityPickMode with the obscurer flag set to true) then it will always return true.
Pretty much. I think it basically checks if a straight line can be picked between the centerpoints of the specified source and destination entities without any pick enabled objects getting in the way of that line.
If no objects in your game world are pick enabled (by setting their pickmode using EntityPickMode with the obscurer flag set to true) then it will always return true.