Lightmapping question

Blitz3D Forums/Blitz3D Programming/Lightmapping question

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

The problem I get is this, when I change a lightmap I get the lightmap image ie the square texture and not the lighting as required. It would be the same as if I had gone throughout the level and assigned a square texture.

What I want to do is simply (within Blitz) change one lightmap for another one. EntityTexture doesnt seems to work unfortunately, this is why im asking.