The problem I get is this, when I change a lightmap I get the lightmap image ie the square texture and not the lighting as required. It would be the same as if I had gone throughout the level and assigned a square texture.
What I want to do is simply (within Blitz) change one lightmap for another one. EntityTexture doesnt seems to work unfortunately, this is why im asking.
What I want to do is simply (within Blitz) change one lightmap for another one. EntityTexture doesnt seems to work unfortunately, this is why im asking.