LoadAnimSeq

Blitz3D Forums/Blitz3D Beginners Area/LoadAnimSeq

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Ross C

Thanks

Actually I want to pack in the same animated file (same entity) ,some animated sequences with a different number of bones.
For example anim seq 0 is a warrior, anim seq 1 is the same warrior bur holding a weapon c\w bones.
The number of bones is therefore increased passing from anim seq 0 to anim seq 1
is it possible?