Ross C
Thanks
Actually I want to pack in the same animated file (same entity) ,some animated sequences with a different number of bones.
For example anim seq 0 is a warrior, anim seq 1 is the same warrior bur holding a weapon c\w bones.
The number of bones is therefore increased passing from anim seq 0 to anim seq 1
is it possible?
Thanks
Actually I want to pack in the same animated file (same entity) ,some animated sequences with a different number of bones.
For example anim seq 0 is a warrior, anim seq 1 is the same warrior bur holding a weapon c\w bones.
The number of bones is therefore increased passing from anim seq 0 to anim seq 1
is it possible?