Hello
I have created an animated mesh
Warrior = LoadAnimMesh( \...)
then I have appended an animation sequence
attack = LoadAnimSeq(Warrior, \..)
when I play the " attack " sequence
animate warrior,1,1,attack
the two animations (meshes) are blended togheter .
In The "attack " sequence the Warrior holds a weapon complete with skeleton while in the basic animation it does not.
What can I do ?
thanks in advance
Alberto
I have created an animated mesh
Warrior = LoadAnimMesh( \...)
then I have appended an animation sequence
attack = LoadAnimSeq(Warrior, \..)
when I play the " attack " sequence
animate warrior,1,1,attack
the two animations (meshes) are blended togheter .
In The "attack " sequence the Warrior holds a weapon complete with skeleton while in the basic animation it does not.
What can I do ?
thanks in advance
Alberto