LoadAnimSeq

Blitz3D Forums/Blitz3D Programming/LoadAnimSeq

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

But after all: if you can't combine some of the movements the characters make (i.e. do they really all walk differently?) then being able to move any character at any time with any animation will consume these 3 MB - nothing you can do about it.

Regards,
Dirk