LoadAnimSeq

Blitz3D Forums/Blitz3D Programming/LoadAnimSeq

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Thanks for the answers. I have 8 characters with quite a lot frames, around 1200 per character. I notice that they take like 3.0 mb in disk space (but don't know how much internal memory when used in Blitz). I think it's worth a try.