14,000 Poly Character?

Blitz3D Forums/Blitz3D Programming/14,000 Poly Character?

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I'm currently also working on a high end 3d title in blitz, featuring 2500-3000 poly playable characters, I'm lucky I have an animator who is so dedicated he will actualy make extra bones to fix bend problems... But it is a dissaster! It's seriously blocking the possibilities of makiing a commercial quality game with blitz that features character animations. Maybe this want key a year ago, because 1200 poly chars do reasonable without weighting... but right now its cutting my animator's productivity with maybe 66%. I must plead for vertex weighting as it's becomming more vital by the moment.