Alpha is supported (and included) but z-order issues arise hence the reason i added 'masked' option. As any blitz developer knows 'masking' is less desireable then 'alpha maps', so thats reason i included the option.
In those shots i was running with mipping OFF, probably responsible for some of the rough look.... Although now that i look at the screens again - i think you are being a bit picky, i do see some clean-up needed on the bark but the masking and alpha dosent seem to be a problem...
TM-pro is a complete re-write of the orginal TM editor.. The features list is a mile long as the exporter supports most game engine formats Im tring to go main-stream with the app. Hence the 'pro' title.
Thanks for the comments! these are the responses i was looking for as these are early beta screen-shots and I want to clean it 100% before launch. Sometimes after looking at this stuff for days on end things slip pass me. :)
In those shots i was running with mipping OFF, probably responsible for some of the rough look.... Although now that i look at the screens again - i think you are being a bit picky, i do see some clean-up needed on the bark but the masking and alpha dosent seem to be a problem...
TM-pro is a complete re-write of the orginal TM editor.. The features list is a mile long as the exporter supports most game engine formats Im tring to go main-stream with the app. Hence the 'pro' title.
Thanks for the comments! these are the responses i was looking for as these are early beta screen-shots and I want to clean it 100% before launch. Sometimes after looking at this stuff for days on end things slip pass me. :)