Sybixsus, it actually moves the mesh, even when it's hidden, but when hidden, it's previous state is not captured again in CaptureWorld(), so when you show the entity back again it will try to tween between the position before the HideEntity() and the current position.
There are two solutions for this:
- Turn off render tweening;
or
- Show the entity before the CaptureWorld() function;
There are two solutions for this:
- Turn off render tweening;
or
- Show the entity before the CaptureWorld() function;