Whoa. You can do some pretty cool stuff with this:
<b>Engine structure format</b> 0 - generic* 0 - target* 1 - targetname$ 2 - triggermode% 3 - targetdelay% 1 - physics* 0 - velocityx# 1 - velocityy# 2 - velocityz# 3 - mass# 4 - friction# 5 - flags% 2 - behavior* 0 - class This structure varies depending on entity class. <b>Classes</b> Flare 0 - range# 1 - color% Player 0 - name$ 1 - health% GetEntityTarget() GetEntityTargetname$() GetFlareRange#() etc...