Drawing pixels to a lightmap is too slow for dynamic lights, and too low-res for blood splatters. Blitz3D has the capacity to do dynamic lighting, and I just one little feature request from Mark, and I'll show you how. It's pretty easy, you just make a calculation based on the normal of the face, the distance of the light, and the light's position relative to the face. Hard to describe, but the math is simple. I'll post the code if anyone wants, but you can't really do much with it right now.
I'll write a tutorial for dynamic lights and decals if Blitz3D gets more than two texture coord sets.
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