Could I do it this way?:
Load Window
Load Variables
Load Graphics
Function_Collision_Detection_Ball()
<Code here>
End Function
Function_Collision_Detection_Pad()
<Code here>
End Function
Function_Collision_Detection_Box()
<Code here>
End Function
Main Loop
Select Case()
Case 1: Developer's Logo
Case 2: Splash Screen
Case 3: Game Running
Call Function_Collision_Detection_Ball()
Call Function_Collision_Detection_Pad()
Call Function_Collision_Detection_Box()
Draw Graphics
Keyboard Input
Case 4: Game Over
End Select
End Loop
And is there a standard way of laying out structure for a 2D video game, or is it differant with every programmer? Like a personal thing. Rather than being told.
Load Window
Load Variables
Load Graphics
Function_Collision_Detection_Ball()
<Code here>
End Function
Function_Collision_Detection_Pad()
<Code here>
End Function
Function_Collision_Detection_Box()
<Code here>
End Function
Main Loop
Select Case()
Case 1: Developer's Logo
Case 2: Splash Screen
Case 3: Game Running
Call Function_Collision_Detection_Ball()
Call Function_Collision_Detection_Pad()
Call Function_Collision_Detection_Box()
Draw Graphics
Keyboard Input
Case 4: Game Over
End Select
End Loop
And is there a standard way of laying out structure for a 2D video game, or is it differant with every programmer? Like a personal thing. Rather than being told.