controls explained for you...
there's a few options,
accelerate- up OR button 1 (or curs up)
reverse - down OR button 2
flip car - R or button 3
button 4 is a test of Nitro boost - not fully implemented.
The track is actually a terrain right now, I'm half way through the code to build the track dynamically and this will include bank bends, narrow track, jumps, hills, terrain types etc. The code is heavily linked to the track editor so it's all ongoing.
The track *will* be a mesh created in code - not a terrain, the current one is just a test really to see if this is a viable project using ODE and we're very happy so far (only 3 days work).
Other planned features include permenent skid mark scars, improved AI/Waypointing with cars that 'learn' the track the more they drive them, weapons, car upgrades/mods, choice of cars, level editor.....
As SWoT is in testing we thought it was time to get the next big one into development, and this is my baby - something I've always wanted to code. That said, I've always wanted to wait until the physics could be handled properly and I could do the idea justice. A huge thanks to The dude that wrapped ODE for Blitz because he's opened the floodgates for us all. :)
there's a few options,
accelerate- up OR button 1 (or curs up)
reverse - down OR button 2
flip car - R or button 3
button 4 is a test of Nitro boost - not fully implemented.
The track is actually a terrain right now, I'm half way through the code to build the track dynamically and this will include bank bends, narrow track, jumps, hills, terrain types etc. The code is heavily linked to the track editor so it's all ongoing.
The track *will* be a mesh created in code - not a terrain, the current one is just a test really to see if this is a viable project using ODE and we're very happy so far (only 3 days work).
Other planned features include permenent skid mark scars, improved AI/Waypointing with cars that 'learn' the track the more they drive them, weapons, car upgrades/mods, choice of cars, level editor.....
As SWoT is in testing we thought it was time to get the next big one into development, and this is my baby - something I've always wanted to code. That said, I've always wanted to wait until the physics could be handled properly and I could do the idea justice. A huge thanks to The dude that wrapped ODE for Blitz because he's opened the floodgates for us all. :)