Face count. Is there a limit

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I'm having a problem loading a fairly large .b3d file into Blit3D. It's a model of a town built with 3DCANVAS, exported as a single object in .x format and converted to .b3d with Stickmans DX8 to B3D. Total faces= 1866. The problem is if take the number of faces above 1866 I get a MEMORY ACCESS VIOLATION when I try to convert to .b3d. I loaded the same .x file into GILE(S) and exported this to .b3d without a problem but when I try to get blitz to load the file guess what? MEMORY ACCESS VIOLATION!!!!
I havn't quite finished building the model yet so any help with this would be much appreciated.
Thanks
>CARPMAN