Fastest OUTDOOR 3D

Blitz3D Forums/Blitz3D Programming/Fastest OUTDOOR 3D

don't underestimate the challenge of a good outdoor engine. It's much harder than indoor unless you are using tons of fog together with a low camera range.

I think in the Code archive there is framework for a Mesh LODing Structure, that will replace distant Objects by Sprites.

EDIT: well, something like that:
http://www.blitzbasic.com/codearcs/codearcs.php?code=815