Blitz3D faster with debug enabled! Why?

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Thanks everyone for your assistance with my problem. In response to your questions and suggestions:

yes, I'm using the latest drivers for the graphics chip.

I don't think it's a timing code issue since the code I ran as a sort of benchmark test are the 3D samples that come with Blitz3D such as Mak's castle demo, teapot demo, xfighter demo etc.

The processor is 1.83 GHz not 1.83 MHz as posted. Sorry for the typo. 64MB of RAM are allocated to the graphics chip - this should be sufficient.

I ran DXDiag and both the DirectDraw and Direct3D tests ran successfully. I noticed that both the little bouncing square and the spinning cube were quite slow compared to my old system so I figured the problem is with my new system graphic chip, not Blitz3D.

I re-installed my old GeForce2 card, which should be less capable than the integrated G3Force4 chip, and now Blitz3D is working much better. Even the DirectDraw and Direct3D tests within DXDiag appear to be faster and smoother. I think the problem is my new system. Maybe the integrated graphics chips don't work as well as a discrete graphics card.

AC