Streams

Blitz3D Forums/Blitz3D Beginners Area/Streams

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...I assume you're talking about TCP/IP stream handles?

I don't think you can assume either one. The other big problem is that you likely don't have 4 gigabytes of RAM.

Why don't you create a player type with a unique ID field and a stream handle field? Then you only need to allocate RAM for the users that are there.

<EDIT> PS: 1 followed by 9 zeroes = 1 billion. You're asking for 4 billion bytes, plus the Blitz array overhead.