3d village creation

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"Zace" - I found this on me hard-drive:

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Blitz3D Intermediates: Render Tweening - John's Tutorial
by John Blackledge <mailto:john@...;

[3] Improving Speed (1):

Several people have suggested that care should be taken to keep the number of entities visible to a minimum.

In the case of furniture and houses (where you don't need to access separate child parts) the best way to do this is to merge (in your modeller) all the parts of an entity into one, as the final production model.

And even, if possible, to merge all of THOSE entities into one final entity, which is your 'level'.

It's my belief that this is why 'Morrowind' is so fast - the opening village is literally one entity - all the houses are really only external shells, and are merged with the terrain as one model.
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The interiors are loaded seperately though