How many pixels will translate to 1 km?

Blitz3D Forums/Blitz3D Beginners Area/How many pixels will translate to 1 km?

Does anyone remember the old dos game: Gorilla? There were 2 gorillas on top of randomly generated sky scrapers, and you had to throw banannas at one another to win. You had to type in the angle and speed to throw the bananna.
The speed works in killo-metres(KM), not pixels.
So if you type in the speed as 50, it will go slower then if it were pixels.
angle = 30
speed = 50
	
;vspeed=speed*sin(angle)
vspeed#=0
hspeed#=speed*Cos(angle) 


That's what I got so far.

-Thanks