You also might want to create a list of verteces for the left and right edges initially then step through them and check to make sure that they are not too close together, so you won't get sliver shaped triangles on tight corners.
The other thing you may need to do is check tight corners for intersections so that the track polygons don't overlap wierd.
Just some thoughts...
Jack
The other thing you may need to do is check tight corners for intersections so that the track polygons don't overlap wierd.
Just some thoughts...
Jack