thanks for the comments. In fact the body was recycled from my "nikitake" demo, I only modified the proportions a bit and made some corrections. The face is new, as well as the texture and its UV mapping. The face takes about 1/3 of a 512 Texture to prevent a blurred look. Modeling was done in 3dsmax 2.5, UVmapping in Lithunwrap 1.3 and texture painting in photosop 6. Yes, the hands still need some work, although they look better from diffrent angles. Those are "hold a gun" hands, using very few Tris.
Character Design is so hard!
Miscellaneous Forums/Blitz Showcase/Character Design is so hard!The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.