Blitzbasic TCP/UDP & Winsock compatibility?

Blitz3D Forums/Blitz3D Programming/Blitzbasic TCP/UDP & Winsock compatibility?

tried that but i didnt manage to get any results. i do have an idea though: make a server in blitzbasic and a client in vb and have the client send data to the vb server. kind of like solving an algebra problem backwards