www.gamedev.net
Had a series of Chess AI articles last year...very good stuff, applicable to all sorts of AI problems...might not be as "easy to understand" as you want (IIRC, they used some C/C++ source code examples), but with some clever codeing it wouldn't be hard to implament such AI examples in Blitz..
Had a series of Chess AI articles last year...very good stuff, applicable to all sorts of AI problems...might not be as "easy to understand" as you want (IIRC, they used some C/C++ source code examples), but with some clever codeing it wouldn't be hard to implament such AI examples in Blitz..