You may have to check your Cameraranges too:
http://www.blitzbasic.com/b3ddocs/command.php?name=CameraRange&ref=3d_cat
...Especially if you have really big or small objects (measured using Blitz units).
http://www.blitzbasic.com/b3ddocs/command.php?name=CameraRange&ref=3d_cat
...Especially if you have really big or small objects (measured using Blitz units).