3D OpenGL Engine

BlitzPlus Forums/BlitzPlus Programming/3D OpenGL Engine

It's too soon to cover all our bases, but I am thinking about an ascii file format that kind of follows the entity structures:
Pivot
	{
	0.0, 0.0, 0.0
	1.0, 1.0, 1.0
	0.0, 0.0, 0.0 ,1.0
	Mesh
		{
			{
			0.0, 0.0, 0.0
			1.0, 1.0, 1.0
			0.0, 0.0, 0.0 ,1.0
			}
		GeometryVertices
			{
			0.0, 0.0, 0.0
			1.0, 1.0, 0.0
			0.0, 1.0, 0.0
			}
		
		ColorVertices
			{
			0.0, 255.0, 0.0
			255.0, 0.0, 0.0
			0.0, 0.0, 255.0
			}
		NormalVertices
			{
			0.0, 1.0, 0.0
			1.0, 0.0, 0.0
			0.0, 0.0, 1.0
			1.0, 0.0, 0.0
			}		
		Triangles
			{
			1,2,3,2,4,3,1,8,9,3,1,1,8
			1,2,3,2,4,3,1,8,9,3,1,1,8
			1,2,3,2,4,3,1,8,9,3,1,1,8
			}
		}
	Sprite
		{
			{
			0.0, 0.0, 0.0
			1.0, 1.0, 1.0
			0.0, 0.0, 0.0 ,1.0
			}
			{
			100.0, 100.0
			}
		}
	}
Brush
	{
		{	
		0.0, 1.0, 0.0, 256.0
		"havok\dirtgen_05.tga"
		0.0, 0.0, 1.0, 256.0
		"havok\dirtgen_05.tga"
		-0.1, 0.0, 0.0, 256.0
		"earth\killblock05.tga"
		0.0, 0.1, 0.1, 256.0
		"havok\dirtgen_09.tga"
		}
		{
		"classname"="kill_field"
		"damage"="5"
		}
	}