3D OpenGL Engine

BlitzPlus Forums/BlitzPlus Programming/3D OpenGL Engine

Yeah, it looks like you can just write decls files that work with glew32.dll. I solved the problem without multitexturing, though, so I won't worry about it for a while. Here's the final result of the dynamic light. I fixd it so it doesn't wash out the texture colors. It does blend with the lightmap, and it washes out shadows in the area it is in, so they look kind of dynamic:

http://www.leadwerks.com/demo11.zip