If I'm not mistaken, TS3.2 will export directly to x files
animation, textures and all.
Someone once told me that Blitz3D doesn't support Truespace
x files made with bones but that isn't true. You should be able to animate your models using loadanimmesh and animate commands with no problem.
Doggie
animation, textures and all.
Someone once told me that Blitz3D doesn't support Truespace
x files made with bones but that isn't true. You should be able to animate your models using loadanimmesh and animate commands with no problem.
Doggie