Asteriods Clone - WIP screenshots and demo

Miscellaneous Forums/Blitz Showcase/Asteriods Clone - WIP screenshots and demo

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Rob - Make your x and y extremes reletive to the camera, ie,
if entityx(blob)<entityx(camera)-factorx
hideentity blob
positionentity blob,entityx(camera)+factorx,entityy(blob),entityz(blob)
showentity blob
endif


And yes, Aliens lots of aliens, also, big bugger ships like uridium where you blow bits off it. I added a minimap but I found I hardly looked at it, so I'm thinking of having a arrows round the edge of the screen pointing at where targets are.

Mustang - Sounds will be there... Not done any yet hence it's quiet. The ship is just one I'd already modelled and it's currently pointlessly around 800 triangles.