Rob - Make your x and y extremes reletive to the camera, ie,
And yes, Aliens lots of aliens, also, big bugger ships like uridium where you blow bits off it. I added a minimap but I found I hardly looked at it, so I'm thinking of having a arrows round the edge of the screen pointing at where targets are.
Mustang - Sounds will be there... Not done any yet hence it's quiet. The ship is just one I'd already modelled and it's currently pointlessly around 800 triangles.
if entityx(blob)<entityx(camera)-factorx hideentity blob positionentity blob,entityx(camera)+factorx,entityy(blob),entityz(blob) showentity blob endif
And yes, Aliens lots of aliens, also, big bugger ships like uridium where you blow bits off it. I added a minimap but I found I hardly looked at it, so I'm thinking of having a arrows round the edge of the screen pointing at where targets are.
Mustang - Sounds will be there... Not done any yet hence it's quiet. The ship is just one I'd already modelled and it's currently pointlessly around 800 triangles.