Asteriods Clone - WIP screenshots and demo

Miscellaneous Forums/Blitz Showcase/Asteriods Clone - WIP screenshots and demo

Just wrap the x and z coords ( assuming the camera is looking straight down at the ship ) like you would in a 2D game with x and y.

So if the ship is always at 0,0,0


PseudoCode

factorx=screenwidth/2
factorz=screenheight/2
newx=entityx(asteroid)
newz=entityz(asteroid)
wrap=false

if entityx(asteroid)>factorx or entityx(asteroid)<-factorx
newx=-newx
wrap=true
endif

if entityz(asteroid)>factorz or entityz(asteroid)<-factorz
newz=-newz
wrap=true
endif

if wrap=true then positionentity asteroid,newx,0,newz



You would have to adjust factorx and z to account for how far away the camera is from the ship to compensate for perpective but thats the general idea.

I liked the control method and the sense of scale that 3D brings, try bumpmapping the asteroids to make it even more realistic looking.