Doesn't seem to work...

Blitz3D Forums/Blitz3D Beginners Area/Doesn't seem to work...

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your 'pan' variable is an integter, so adding 0.3 won't do anything: in "pan+0.3" pan is converted to a float, and then it adds add 0.3, which once converted back to an integer (in oreder to affect it to 'pan' again) gives the same result.
Do "Global pan#=0" (same for volume BTW). Simple :)