@Bouncer,
One of my issues is using blitz collision. Instead of having my Tetrahedron bouncing around in a virtual cube, I would like to bounce it around on some terrain or room meshes. I have tried to implement collision in solving C1 (virtual cube) but something is not clicking here:(
@bot builder,
I'll have to analyze and comprehend the code, which is another challenge. But, I'll give a shot.
@All,
I have two 3D vectors (vector1 and vector2) and I want to know the angle/rotation of vector1 with the y-axis aligned to vector2. I know this is elementary geometry, but, i'm truly math disadvantaged. Any help would be greatful.
One of my issues is using blitz collision. Instead of having my Tetrahedron bouncing around in a virtual cube, I would like to bounce it around on some terrain or room meshes. I have tried to implement collision in solving C1 (virtual cube) but something is not clicking here:(
@bot builder,
I'll have to analyze and comprehend the code, which is another challenge. But, I'll give a shot.
@All,
I have two 3D vectors (vector1 and vector2) and I want to know the angle/rotation of vector1 with the y-axis aligned to vector2. I know this is elementary geometry, but, i'm truly math disadvantaged. Any help would be greatful.